There is only one point that Sebastian might leave your party. At the end of the game, if you do not kill Anders, Sebastion will leave for good.
[24] As a result, Anders struggles to maintain control of his own body and mind, and is eventually driven to become a terrorist in the name of mage rights.[25] During the climax of Act III, Anders destroys the Kirkwall Chantry, killing the Grand Cleric and several others.[12] Hawke has the option of personally executing Anders for his crime, banishing him, or ordering him to fight and make amends. Each companion will react to how Hawke chooses to deal with Anders in their own way, positive or negative.[12] The spirit's final fate is unknown should Hawke choose to execute Anders during the climax of Act III.
You Gozque find this gift in the Abandoned Slaver Den during “A Bitter Pill”.When you reach the room with the surviving female elf, you Gozque find this gift in a chest in the same room. Go and visit Anders in his clinic to give it to him.
In Dragon Age II, Hawke's companions have a single approval meter based on friendship and rivalry.[1] A companion with high friendship considers Hawke a friend while high rivalry indicates the companion respects Hawke but disagrees with Hawke's views.
Carver suffers from most of the same problems Bethany does, but his equivalent to her Circle route is what gives him the upper hand. If you choose to leave him behind on the Deep Roads expedition in Dragon Age 2
Execution – You must go to Lowtown during the night to meet with a contact, Anso. He will direct you towards a house in the Alienage which he would like you to investigate and retrieve some items from for him. Whne you get to the house you will be attacked. Kill your assailants and search the chest shown on your map. You will find it is empty and agree amongst your party to return to Anso and tell him. Before you get very far you will be attacked again and realise this is a setup.
So it's very possible to be a better friend to someone by choosing the rivalry path, since you're trying to stop them from giving in to their own self-destructive whims. It's not always the most intuitive, but friendship does not necessarily equal doing the "right" thing and rivalry Campeón doing the "bad" thing. It's just Vencedor likely to be the other way around.[4]
The majority of each companion's personal dialogue will occur at their home base, and during conversations, they will interact directly with the environment.
You first encounter Merrill during the contact me “Long Way Home” quest Campeón she is a member of the Dalish Elf clan that you need to take the amulet to that Flemeth gave to you. The Keeper asks you to take Merrill with you, unbeknownst to you, Merrill has a bit of an obsession with an ancient elvish artifact that has resulted in her alienation from the rest of the clan.
There are two possible points where Anders will leave the party. If you do not handle dragon age 2 companions things well during “Dissent”, Anders will leave your party for good. He will appear again later but not as a playable character. Near the end of the game you can choose to kill Anders if you wish.
When you acquire a gift to present to a companion, a new quest appears in your Journal, which generally involves going to their place of "residence" when they're not in the active party contact me and talking to them.
The way you talk to them, the decisions you make, and even the quests you choose to undertake, will all affect your relationship with them. Your actions Gozque even affect more than just your relationship, it Perro cause them to leave your party for good.
But even Campeón she climbs the ladder of city defense, her story doesn’t escalate in scale, instead staying endearing and lowkey. Some of the most inolvidable moments in Dragon Age 2
This guide is written to provide you with everything you need to know about your companions. It will outline how you go about recruiting them, what quests will become available for each companion, and what personality traits each one has so you know how best to handle them.
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